Monday 28 February 2011

Hotel Materials

These are the materials I have added to my hotel. The glass below I added a DGS material as the diffuse colour and glass lume to the reflection.

For the metal bars I created a metal material, specular level 100, glass level 70, reflection raytrace. This gives the bars a very realistic finish, rather than chrome which would have been too reflective.
For the concrete I used a preset concrete material in the material library, I just changed the self-illumination colour to a dark brown instead of grey. The outcome of this is a very close match to the actual building.




Friday 25 February 2011

My models





I used bevel to indent the engine and create the centre of the propellers.


For the ESO hotel I am going to use photographs as my reference drawings and guess the dimensions from what I can see. This model should be fairly straight forward as all the parts are blocks but I will take extra care to make it as accurate to the actual building as possible. I have started by drawing one block and aligning them. I will then clone them.








Tuesday 22 February 2011

First models - planes

My first two models I have decided to make for my trailer are two planes so that I can recreate to plane chase. These were made by creating the main body as a cylinder and then converting it to an editable poly and arranging them to match the blue prints. For the wings I created one and used symmetry to mirror the wing for the other side. I have yet to add materials to these.






Week 5 - Cameras

Today I learnt the different tools to get different views and effects with cameras. Firstly how to arrange to target and free camera and then using the navigation tools such as dolly, perspective, roll and truck. Below is a camera view using perspective as well as depth of field which has made the rectangle in the background out of focus.
The below view shows the target on the blue rectangle and depth of field enabled. I used orbit to rotate the camera and the objects closest to the camera are out of focus.
In this view I made the sphere the target and used a zoom lens. In this the objects in the background are out of focus.

Tuesday 15 February 2011

Week 4 - Lighting

In today's tutorial we first created lighting effects using the standard omni light for the light inside of the pumpkin. I changed the colour and intensity to replicate a candle and turned on and adjusted the shadows.

After that we set up a target spot light and adjusted the hotspot and falloff parameters to make a softer light. Then to create a smoky effect we modified the atmosphere and effects by adding a volume light.

We were also shown how to exclude objects from lighting, this would be useful when we would want to highlight one object in a scene.
Following on from the tutorial we worked through 3ds max tutorial for daylight system for beginners. In this we were shown how to apply architectural settings to objects and set up realistic day light settings for scenes.


Tuesday 8 February 2011

Plane Chase Storyboard

I will model two planes to craete the plane chase for my trailer. Also I will model a car for the scene of it driving across the dessert.

Week 3 - Introduction to materials




Today I started to create objects with a realistic render by adding materials and adjusting the settings for the object that suit it appropriatley.


Week 2 - Modelling from shapes


To make this chess piece I made half the drawing in Illistrator and then imported it into 3DS max and then revolved it using the Lathe tool in the modify menu.

To create this shape I used the Loft tool after creating the helix shape and the shape for the cross section.


For the tank I created two planes, and adjusted them to be level with each other. Then improted the images and using UV map aligned both images with eachother. From these references I was able to create the tank.