Thursday, 31 March 2011
Plane Chase - Animation
Tuesday, 29 March 2011
Week 10 - Reactor
This scene was created using a ridgid reactor which enabled the objects to interact with eachother when a force was applied. For the ground the Mass was set to 0 as this object would not move but the friction was increased so that when the ball rolled over it, it would slow it down. The pins where given a lower mass than the ball and the ball was given a keyframe of it moving in the direction of the pins otherwise when the reactor was added it would just fall vertically.
Tuesday, 22 March 2011
Week 9 - Morphing
Tuesday, 15 March 2011
Quantum Of Solace Title
To create the title page animation I first made a plane with a plaster wall material applied to it. Then I made a tube for the barrel of the gun and made a dull metal like material to apply to that, I placed a light inside the barrel to reflect around it and another light at the front of the plaster wall. I put a free camera inside the barrel and animated it to come out of it.
Week 8 - bones
It explains how to use IK limb solvers and envelops and aplly skin. Below is a short animation of the edited torso.
Friday, 11 March 2011
Bond Shadow
Tuesday, 8 March 2011
Animation Path Constraint
Week 7 - Animation
This is my first animation I have created in Autodesk 3DS Max. I started by creating a sphere and using the Auto Key tool made a key frame and moved the sphere on the Z axis. Then using the Parameter curves out of range in the graph editors I put a loop onto the animation to make it continue for the whole timeline.
I then cloned this sphere two more times and selected all and staggered their timelines using the track view dope sheet in the graph editors. I also changed their shapes and in the parameter curves graph made the bigger one larger curve to bounce higher and slower and the smaller sphere I gave a smaller curve to bounce faster and not as high.
I rendered it as a movie by changing the render set up from single to range and selected where I wanted the file and what file type.
Friday, 4 March 2011
Week 6 cont.
Week 6
For the area around the hotel I created a plane with a large amount of polygons so that I could put more detail into the ground. I started by selecting polygons and raising them for the main shape and then used the paint deformation tool to smooth it out and create mountains in the background.
I was not happy with my first attempt of this and because of the large amount of polygons the system worked very slowly. I will only sculpt the area immediately around the hotel and then will try to create the mountains with a plane with larger polygons.